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Author / WWW | Name / Download | Plugin Type |
Mitka Robustov | Max2Maya ASCII v0.0 61.1 KB |
Import / Export |
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13.02.2004 Exports Max scenes to Maya 5 ASCII files (*.MA) including materials and animation. |
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Virtools SA | Virtools Exporter v2.5.0.69 7.94 MB |
Import / Export |
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06.02.2004 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 2.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
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Cycore Computer | Cult 3D Exporter v4.0.3.58 1.31 MB |
Import / Export |
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23.01.2004 This pack allows you to export objects or scenes from Max 4 and 5 to the Cult3D Designer software where you can create Cult3D Animation objects. |
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Jon Watte | X-file Skin Exporter v3.0 71 KB |
Import / Export |
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03.01.2004 This is the Microsoft DirectX SDK .X File exporter for Max 5, converted to better preferences and to use the ISkin modifier rather than Physique. |
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Rune Schmidt Jensen | OSG Exporter v0.9.2b 1.41 MB |
Import / Export |
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05.12.2003 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. |
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Author / WWW | Name / Download | Plugin Type |
Scooter | NWN MDL Importer v1.1b4 290 KB |
Import / Export |
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04.12.2003 Allows you to import binary and ASCII MDL files from Biowares game Neverwinter Nights into Max. |
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Author / WWW | Name / Download | Plugin Type |
Scooter | NWN MDL Exporter v1.1b4 290 KB |
Import / Export |
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04.12.2003 Allows you to export ASCII MDL files for Biowares game Neverwinter Nights from Max. |
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Timm Dapper | XFrog Importer v1.0 2.85 MB |
Import / Export |
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03.12.2003 The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created. Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive. |
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Author / WWW | Name / Download | Plugin Type |
Blizzard Entertainment | Warcraft III Model Exporter v1.01 10.2 MB |
Import / Export |
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03.12.2003 This plugin handles converting your model from Max into data that Warcraft III can use. It also handles converting and exporting your model textures into the correct format for Warcraft III. |
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Blake Robinson | VDF Import v1.0 58.7 KB |
Import / Export |
Compiled / Description | ||
16.11.2003 Allows you to import Battlezone VDF files from the game into Max. |